say hello to Monyka Benelli. the next JB Gazov for prim foot sandals.
thanks to Monicuzza Babenco for pointing her out
Monday, April 27, 2009
Thursday, April 23, 2009
i've been skulking around some dark SIMs of late. no, no skeery sexual role playing type SIMs (no oddballs waiting for me to pounce on them against my will). just not well lit. it's part of the atmosphere i suppose. unfortunately, if it's totally black, i'm missing something.
i created this light that has a most unusually expected feature. when you point at anything to Buy it, inspect it, or to edit it, the normal animation (if it's not overridden with your AO) points your avi's left arm out to where you are pointing. with this flashlight (offered to the wild for free
w/ no mod/transfer rights w/o any permissions) you really give the world a great impression as to what yer looking at.
on top of the normal prim work i added a few scripts that add a light feature and a slight glow around the lightbulb prim. you can turn the light on and off with the chat command "/1 light". this WILL light up your dark spaces. i tried to go easy on the intensity but if anyone complains, toss them a nuke. (please use responsibly. hahahaha...good luck with that.)
Posted by EnCore Mayne at 3:52 PM
Tuesday, April 21, 2009
there's got to be some distinction between adding yourself to "groups" (the inworld type) from clicking on a box that says you'll be added to a subscription group.
i've got myself on some subscription lists that i can't get off. i've added myself to subscribe type machines (that are clearly labelled as to just what your deathly click might do. SOME AREN'T!) and after a while i decide to unsubscribe.
i have to go to the box i clicked to do that. after some time i have no idea where the box is. i go to the store/mall/island and can't find it. i write the owner...on holidays. no reference to support staff. how the hell am i supposed to kill this distribution? now it's just spam.
Posted by EnCore Mayne at 8:38 PM
this is a design i'm giving away for free. started out fooling around with forming a torus to fit the avatar's diagonals without digging into her skin. turned out quite well. learned a bit about repositioning the primset when it's rezzed onto the attachment point for the first time. why anything you make defaults to upside down and backwards makes no sense to me.
positioning of the 4 path cut torus segments was a bit trying. nothing i knew could join those segments. me thinks there's something to say about mathematically precise geometry. i wound up masking the maddening joints with some copper looking lozenges. the glowy bit's made of fudge. :)
Monday, April 20, 2009
Posted by EnCore Mayne at 5:18 AM
Sunday, April 19, 2009
Saturday, April 18, 2009
Monday, April 6, 2009
it's always nice to find a loving background where i can set up my design studio (i carry it in me briefcase). i've learned, over the time that i've been tinkering (my first love) that you have to take a break from the extreme focus i tend to enjoy every now and then. to see the seaside in such a natural state is just such sweet cake indeed.