Highs and Lows

pleasure and pain. yin and yang. it's pervasive in our real lives, and it's no different here in second life. you can have from one extreme to the next. in lifestyle and design, attitudes and tolerances. they all follow the same relative lines. fashion? you bet. from amateurish junk to haute couture. i've seen them all, hell, i've even made my own crap (a joyful squee to me).
i have my fingers in a lot of pies. get your mind out of the gutter. i mean my talents are diverse and i pursue them with vigour. i'm trying to put out a post here every second day. alternating between my personal blog, putting together these posts here, and integrating various aspects of projects is proving to be quite the little juggling act.
i've had some help on the writing front, Arabeth, yer a dream, but the expectations of bringing the other writers out of their "comfort zone" is proving to be severely tested. so, as i progress them through my hand holding and cajoling, i thought i'd put out a request to any and all residents who are coming here: if you would like to try your hand at second life fashion reviewing, please get in touch with me inworld. IM or notecard. i can bring you to the water, but yer gonna have to drink by yerself.
i'm not sure if the regular fashion blog reader realizes just what kind of hard work goes into putting a fashion post together. of course, as in all things, there are good and bad reviewers. i respect and admire a few. they are ranked hierarchically (say that a few times real fast) in my bloglines feed page. i arrange it weekly so if yer at the top one week, you just might fall to the bottom or be removed the next. i won't relate just how i determine how that all happens, but if you respect my opinion, you'll understand.
now, i should state clearly at this point, doing my brand of fashion review takes hard work and committment. you probably won't have the time or resources to do it full time. if i can put together a team that can each pop one post a week off i'd be happy-er. not only do we have to deal with all the technical quirks of this blogger interface (never compose online!) we have second life's madness to contend with. putting together a post (text and pix) is the easy stuff compared to how one relates to our special girls, our designers.
it's actually a pretty easy thing to make clothes. right click your avi, go into Appearance Mode, select a Clothes tab and hit the Create New button. voila, you are a clothes designer in the Fashion World of Second Life! unfortunately, this low end of the scale has its adherants and they can be packaged, marketed, and sold with very little consideration for quality (artistically or technically). what ya gonna do?
it's one thing to pop a photo texture on your t-shirt (it is a simple thing, and one that i suggest you try) but quite another to be able to paint or manipulate your own or someone else's textures to wrap around an infinite number of body shapes. i've worn some of the best designers clothing and some of the worst. it's my committment to blogging about quality products and my unqualified feedback to the designers that i hope will improve and invigorate our world.
i hope you appreciate it. please tip your dancer generously.


































